

Decide to get in range and you can initiate a battle.Īs a Monster Tamer, you’re able to bring along eight different Monsters with you into battle, and just like that ‘other’ game. Instead of having to find monster in tall grass though, they will appear on the overworld map as you explore it, meaning you’re able to engage with them as you see fit or ignore them and bypass their pathways. The lower their health the more successful a chance they’ll join your Monster roster.Īs you travel from town to town, exploring and battling Monsters, the overworld will feel very familiar with main roads to connect towns to small pathways that might house some secrets. To get them to join you though you’ll still need to enter battle with them, getting them low on health, I guess to show them ‘who’s boss’ so that they agree to your Pact. Seems a little odd that you shove a contract paper in a Monster’s face to get them to join you, but oh well. You offer to take them in under your wing with protection and food in exchange for their support and power in battling other Monsters. One of the main differences Monster Crown has is that you don’t capture creatures, but instead make Pacts with them. I stayed interested because I wanted to see the types of Monsters and level them up, actually forgetting about much of the story.

You start out as a young child on a farm as you begin your quest, travelling from town to town, but without any overarching reason or motivation for the most part. There’s a few twists, but I never cared about any of the characters, even when my Father went missing in the woods for some reason. You’ll need to make pacts with Monsters (not capture) to prevent an evil threat from someone seeking power enveloping over your homeland, and that’s about it. It's a bit odd to have some swearing in a game that you instantly equate to the 'other' game, but the story overall was slow to progress and not all that interesting until near the end. While it does have some darker tones, it wasn’t nearly what I was expecting. Touted as a dark story, I had some expectations in my head, as I’m used to the more kid friendly Pokemon style of narrative when you see colorful graphics like these. Of course, you’ll be gathering and battling Monsters along the way as well, as par the course of being very similar, but that’s not necessarily a bad thing.

If original Pokemon gameplay is something that brings back waves of nostalgia and you want something similar, look no further than Monster Crown, a story about a young child setting forth on a journey that becomes something much larger than themselves. Self-described as “A Monster Taming Game with True Crossbreeds, a Dark Story and filled to the brim with content and imagination”, there’s no denying what its main inspiration was, and while it has many similarities to the uber popular classic Pokemon games, they do just enough to differentiate themselves in some interesting ways.

It seems like a not so uncommon path these days, and while it doesn’t always work out, it sometimes does, as in the case with Monster Crown from Canadian developers Studio Aurum. Tell me if you’ve heard this one before: Small indie studio wants to make a game with their grand vision, so they turn to Kickstarter only to have their initial goals smashed and then finally get to release their game to the masses.
